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Daybound and Nightbound permanents will all transform into the corresponding side whenever the cycle changes, meaning you'll need to carefully control how many spells you play to keep the state you need.Īs you'd expect, Werewolves really need it to be night, which means this archetype keeps how many spells you cast to a minimum. From there, the day and night cycle changes based on how many spells a person plays each turn: playing no spells will make it night, while playing two or more will turn it back to day. The stars of Midnight Hunt are finally here! This is the first of two archetypes that really plays with the new Daybound and Nightbound mechanic, and it's probably the most complex new system in the entire set.Īt the start of the game, it will be neither day nor night, but once a daybound permanent enters the battlefield, it will become day, while a nightbound will make it night. Tovolar, the Midnight Scourge by Chris Rahn Assuming an opponent has lost life this turn, Vampire Socialite puts +1/+1 counters on all your other vampires when it enters, and any after her, lost life that turn, Florian, Voldaren Scion lets exile through your deck to find the precise cards you need, Famished Foragers gives you three red mana when it enters the battlefield, and Bloodtithe Collector forces your opponents to discard. With only a few drain strategies available in this set, you'll have to rely on direct damage with cards like Hungry for More, Falkenrath Perforator, Play With Fire, Neonate's Rush, Curse of Shaken Faith, and Light Up The Night.Īs long as you can deal even one damage in a turn, there are lots of ways to profit off of it. Fast and vicious, the vampires benefit from any life your opponents lose, so you'll need to hit hard, fast, and ruthlessly to succeed. We're still a couple of months away from the vampire-centric Innistrad: Crimson Vow set, but that doesn't mean they're completely absent from Midnight Hunt. Bladestitched Skaab is a tribal lord who gives all your zombies +1/+0, and Champion of the Perished gets bigger whenever another Zombie enters the battlefield, just in case you need one big blocker. Corpse Cobble can sacrifice your creatures and stitch them all together into a zombie with menace whose power and toughness are equal to the total power of all the creatures you sacrificed.
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Zombies tend to be disposable by nature, but there are ways to squeeze even more out of them. A real heavy-hitter here is Poppet Stitcher, which creates zombies whenever you cast an instant or sorcery before transforming into Poppet Factory, taking away your tokens' Decayed ability and turning them all into 3/3s. Making zombies on Innistrad is simple, thanks to cards like No Way Out, Jadar, Ghoulcaller of Nephalia, Ghoulish Procession, Diregraf Horde, and Tainted Adversary. That means you need to go wide, pump them up, swing for big damage, and find ways to keep replenishing your undead forces. Decayed creatures can't block, and when they've attacked they are sacrificed at the end of combat. This archetype uses a lot of Midnight Hunt's new keyword, Decayed. If you like making dozens of tokens each turn, you'll want to be focusing on blue and black's zombie-loving cards.